ABS: Abbreviation of Anti-Bolt Stick: Adjustment on certain electropneumatic markers which after a time without shooting increases the time for the next shot.
ACE: Abbreviation for Anti Chop Eyes: Electronic eye that prevents the cylinder head from cutting a ball.
Advanced cradle: Piece used to move the bottle towards the front of the throw for a better distribution of the center of gravity.
Compressed air: Air taken from the atmosphere, pressurized with a compressor, usually around 10 bars. Air supply: threaded piece for installing the bottle.
On: Term used to describe a player who is eliminated by an abnormally high number of balls.
Anodized: Process for protecting or decorating a room.
Anti double feeding: (= Ball detent) is a system which allows to block the chambered ball thus preventing the second ball from being chambered.
Anti tamp: Metal piece preventing the bolt or the cocking rod from touching the player during a shot.
Anti-siphon: Small metal tube attached to the valve to prevent the CO2 liquid from entering the launcher.
ASA: (= Air Source Adapter) is the part of the throw where the compressed air bottle is screwed.
Avance Craddle: Part used to advance the bottle to improve balance and make the launcher more compact.
Band / Long band: Play area following the edge of the field. Big game: game bringing together many participants.
Cannon plug: plastic or metal plug that fits at the end of the barrel and allows you to stop a shot.
Valve cap: is a valve head protection cap.
Bounce: On an electronic launcher, it's the action of finding a point on the trigger or a shot will lead to another. On an electropneumatic launcher it is when it is adjusted in such a way that without activating the ramp, the launcher pulls more a ball by pressure of the holders.
Cadence clamping: This is the limitation of the maximum cadence of a launcher.
Bunker: Any type of obstacle that can be used to protect against enemy fire.
Buttplate: Accessory to be installed at the end of a cylinder to facilitate the shoulder of the launcher.
Camo: (camouflage) means a play outfit intended to imitate a type of environment.
Charger: Plastic container placed on the marker in which are stored.
Chest: Padded paintball clothing protecting the upper body.
Clinic: Designates generally paid training sessions.
Corner: Designates the obstacles located at the four corners of the terrain.
Cradle: Accessory allowing to position its air bottle in an adjustable way under the handle.
Cylinder head: Brings the gas into contact with the ball to propel it.
Dead Zone or Dead Box: Zone where players eliminated during a match go there.
Debounce: Automatic adjustment of a launcher to reduce bounce.
Trigger: Mechanism to trigger the firing cycle.
Safety disc: Small copper disc which bursts in the event of overpressure in the compressed air or CO2 bottle.
Dump: The act of getting close enough to an opponent to touch them at close range.
Wipe: The act of cheating by erasing an impact.
Facet: Imperfection on a paintball.
Muzzle brake: Front part of a drilled barrel to reduce turbulence at the barrel exit.
Front player: Players positioned furthest from the field by a team.
Full face: Elimination of a player following an impact in the mask.
Kick: Name of the recoil generated by a shot.
Launcher: Term used to replace the expression paintball gun.
Walking: The act of walking on a playground to spot it.
Marker: Term used to designate a pistol propelling balls.
Micro line: Small plastic hose allowing gas transfer.
Noob: Pejorative term designating a beginner player.
Out: Term designating the elimination of a player.
Overshooting: Term to describe an elimination where the referee considers that the number of shots is excessive and results in a penalty.
Prebunk: The act of shooting at an opponent or an area from the start of the match while stopped or in motion.
Ramp: Configuration of an electropneumatic marker to fire at the maximum programmed rate.
Reball: Reusable rubber ball for target shooting.
Rof: Rate of fire.
Rookie: Term designating a player in his first year of competition at a level.
Roster: Term designating the list of players making up a team.
Splash: Term used to signal an elimination.
Sight: Accessory allowing to adjust its shooting.
Sailing: Triangular Airball obstacle.